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PC Graphics Unleashed
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PC Graphics Unleashed.iso
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povcad40
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pov2tex.inc
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1994-09-18
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132 lines
//////////////////////////////////////////////////////////////////////////////
// This file is a collection of custom POV 2.x textures... //
// //
// If you add your own textures to this file, add the texture name to the //
// file "textures.pv2" so they'll appear in the texture list in POVCAD. //
//////////////////////////////////////////////////////////////////////////////
/*************************************
Metal textures by Dan Farmer '94:
Soft_Silver
New_Penny
Tinny_Brass
Gold_Nugget
Aluminum
Bright_Bronze
*************************************/
#declare Soft_Silver = texture {
pigment { color red 0.94 green 0.93 blue 0.83 }
finish {
specular 0.85
roughness 0.01
ambient 0.2
diffuse 0.35
reflection 0.45
metallic
brilliance 1.5
}
}
#declare New_Penny = texture {
pigment { color rgb <0.6, 0.45, 0.4> }
finish {
specular 0.85
roughness 0.01
ambient 0.1
diffuse 0.65
reflection 0.45
metallic
brilliance 1.5
}
}
#declare Tinny_Brass = texture {
pigment { color red 0.70 green 0.56 blue 0.37 }
finish {
specular 0.85
roughness 0.01
ambient 0.1
diffuse 0.65
reflection 0.45
metallic
brilliance 1.5
}
}
#declare Gold_Nugget = texture {
pigment { color rgb <0.5, 0.35, 0.25> }
finish {
specular 0.85
roughness 0.01
ambient 0.1
diffuse 0.65
reflection 0.45
metallic
brilliance 1.5
}
}
#declare Aluminum = texture {
pigment { color rgb <0.55, 0.5, 0.45> }
finish {
specular 0.85
roughness 0.01
ambient 0.1
diffuse 0.65
reflection 0.45
metallic
brilliance 1.5
}
}
#declare Bright_Bronze = texture {
pigment { color rgb <0.36, 0.28, 0.20> }
finish {
specular 0.85
roughness 0.01
ambient 0.1
diffuse 0.65
reflection 0.45
metallic
brilliance 1.5
}
}
// End of Dans's metal textures
/************************
Misc. textures
*************************/
// A plastic white texture
#declare Phong_White =
texture {
pigment { color White }
finish {
ambient 0.25
diffuse 0.35
phong 0.5
phong_size 20.0
}
} // End Texture
// A nice shiny black texture
#declare Shiny_Black =
texture {
pigment { color rgb <0, 0, 0> }
finish {
ambient 0.2
diffuse 0.75
specular 0.65
roughness 0.01
}
} // End Texture
// Well, Go ahead and create!!